Siggraph 99 Links
Page maintained by Frédo Durand
Last update: May the 7th, 1999.
If you have comments, links to add, links to update, drop me an
e-mail.
This file is part of my computer graphics bookmarks
Eurographics papers gathered by Jean-Marc Hasenfratz
New papers in the order in which I have found
them on the net
- Physically Based Motion Transformation
- Zoran Popovic
(Carnegie Mellon University),
Andrew Witkin
(Pixar Animation Studios)
- Voice Puppetry
- Matthew Brand
(Mitsubishi Electric Research Laboratory)
-
Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters
- John Funge,
Xiaoyuan Tu
(Intel Corporation),
Demetri
Terzopoulos
(University of Toronto)
-
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
- Jehee Lee,
Sung Yong Shin
(Korea Advanced Institute of Science and Technology)
- Robust Mesh Watermarking
- Emil Praun,
Adam Finkelstein
(Princeton University),
Hugues Hoppe
(Microsoft Research)
-
Interpolating Nets of Curves by Smooth Subdivision Surfaces
- Adi Levin
(Tel Aviv University)
-
ArtDefo Accurate Real Time Deformable Objects
- Doug James,
Dinesh K. Pai
(University of British Columbia)
A Perceptually Based Physical Error Metric for Realistic Image Synthesis
Mahesh Ramasubramanian,
Sumanta N. Pattanaik,
Donald P. Greenberg
(Cornell University)
LCIS: A Boundary Hierarchy for Detail-Preserving Contrast Reduction
Jack Tumblin,
Greg Turk
(Georgia Institute of Technology)
A Practical Analytic Model for Daylight
A.J. Preetham,
Peter Shirley,
Brian E. Smits
(University of Utah)
Diffraction Shaders
Jos Stam
(Alias|Wavefront)
-
Subdivision Schemes for Fluid Flow
- Henrik Weimer,
Joe Warren
(Rice University)
-
Stable Fluids
- Jos Stam
(Alias|Wavefront)
- Computational Fluid Dynamics in a Traditional Animation Environment
- Patrick Witting
(DreamWorks SKG)
-
Graphical Modeling and Animation of Brittle Fracture
- James F. O'Brien,
Jessica K. Hodgins
(Georgia Institute of Technology)
Efficient Lighting
-
Direct Illumination With Lazy Visibility Evaluation
- David Hart,
Philip Dutré,
Donald P. Greenberg
(Cornell University)
- Computing Exact Shadow Irradiance Using Splines
-
Michael M. Stark,
Elaine Cohen,
Richard F. Riesenfeld
(University of Utah),
Tom Lyche
(University of Oslo)
-
Reflection-Space Image Based Rendering
- Brian Cabral,
Marc Olano,
Phil Nemec
(Silicon Graphics, Inc.)
-
Realistic, Hardware-Accelerated Shading and Lighting
- Wolfgang Heidrich,
Hans-Peter Seidel
(Universität Erlangen)
-
Tracing Ray Differentials
- Homan Igehy
(Stanford University)
Data Captures Inverse Modeling
-
A Morphable Model for the Synthesis of 3D Faces
- Volker Blanz,
Thomas Vetter
(Max Planck Institute for Biological Cybernetics)
-
Creating Generative Models From Range Images
- Ravi Ramamoorthi,
(Stanford University),
James Arvo
(California Institute of Technology)
-
Environment Matting and Compositing
- Douglas E. Zongker,
Dawn M. Werner,
Brian Curless,
David H. Salesin
(University of Washington)
-
Inverse Global Illumination: Recovering Reflectance Models of Real Scenes From Photographs
(project page)
- Yizhou Yu,
Paul Debevec,
Jitendra Malik,
Tim Hawkins
(University of California, Berkeley)
Texturing
-
Modeling and Rendering of Weathered Stone
- Julie Dorsey,
Alan Edelman,
Justin Legakis,
Henrik
Wann Jensen,
Hans Køhling Pedersen
(Massachusetts Institute of Technology)
-
Pattern-Based Texturing Revisited
- Fabrice Neyret,
Marie-Paule Cani
(iMAGIS)
- Feline: Fast Elliptical Lines for Anisotropic Texture Mapping
- Joel McCormack,
Keith I. Farkas,
Norman P. Jouppi,
(Compaq Computer Corporation),
Ronald Perry
(Mitsubishi Electric Research Laboratory)
Hardware
-
The VolumePro Real-Time Ray-Casting System
(project page)
Hanspeter Pfister,
Jan Hardenbergh,
Jim Knittel,
Hugh Lauer,
Larry Seiler
(Mitsubishi Electric Research Laboratory)
Deep Compression for Streaming Texture Intensive Animations
Daniel Cohen-Or,
Yair Mann,
Shachar Fleishman
(Tel Aviv University)
Optimization of Mesh Locality for Transparent Vertex Caching
Hugues Hoppe
(Microsoft Research)
Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware
Kenneth Hoff,
Tim Culver,
Hohn
Keyser,
Ming Lin,
Dinesh Manocha
(University of North Carolina at Chapel Hill)
Image-Based Rendering
- A Real-Time Low-Latency Hardware Light-Field Renderer
- Matthew Regan,
Gavin Miller,
Steven Rubin,
Chris Kogelnik
(Interval Research Corporation)
-
LDI Tree: A Hierarchical Representation for Image-Based Rendering
- Chun-Fa Chang,
Gary Bishop,
Anselmo Lastra
(University of North Carolina at Chapel Hil)
- Rendering with Concentric Mosaics
- Heung-Yeung Shum,
Li-Wei He
(Microsoft Research)
-
Automatic Image Placement to Provide a Guaranteed Frame Rate
- Daniel G. Aliaga
(Bell Labs),
Anselmo Lastra
(University of North Carolina at Chapel Hill)
Meshes & Morphing
-
Implicit Fairing of Irregular Meshes Using Diffusion and Curvature Flow
- Mathieu Desbrun,
Mark Meyer,
Peter Schröder,
Al Barr
(California Institute of Technology)
-
Multiresolution Signal Processing for Meshes
- Igor Guskov
(Princeton University),
Wim Sweldens
(Bell Labs),
Peter Schröder
(California Institute of Technology)
-
Shape Transformation Using Variational Implicit Functions
- Greg Turk,
James O'Brien
(Georgia Institute of Technology)
-
Multiresolution Mesh Morphing
- Aaron Lee,
David Dobkin
(Princeton University),
Wim Sweldens
(Bell Labs),
Peter Schröder
(California Institute of Technology)
Virtual Reality
-
Balancing Fusion, Image Depth and Distortion in Stereoscopic Head-Tracked Displays
- Zachary Wartell,
Larry Hodges,
William Ribarsky
(Georgia Institute of Technology)
-
Walking > Walking-in-Place > Flying, in Virtual Environments
- Martin Usoh,
Anthony Steed,
Mel Slater
(University College London),
Kevin Arthur,
Mary C. Whitton,
Rui Bastos,
Frederick P. Brooks, Jr.
(University of North Carolina at Chapel Hill)
-
Real-Time Acoustic Modeling for Distributed Virtual Environments
- Thomas A. Funkhouser,
Patrick Min
(Princeton University),
Ingrid Carlbom
(Bell Labs)
- Creating a Live Broadcast from a Virtual Environment
- Chris Greenhalgh,
Steve Benford,
Ian Taylor
(University of Nottingham),
John Bowers
(Royal Institute of Technology),
Graham Walker
(BT Laboratories),
John Wyver
(Illuminations Television)
Interactive Techniques
-
Emancipated Pixels: Real-World Graphics in the Luminous Room
- John Underkoffler,
Brygg Ullmer,
Hiroshi Ishii
(Massachusetts Institute of Technology)
-
Skin: A Constructive Approach to Modeling Free-Form Shapes
- Lee Markosian,
Jonathan Cohen,
Thomas Crulli,
John Hughes
(Brown University)
-
Six-Degrees-of-Freedom Haptic Rendering Using Voxel Sampling
- William A. McNeely,
Kevin D. Puterbaugh,
James J. Troy
(The Boeing Company)
-
Teddy: A Sketching Interface for 3D Freeform Design
- Takeo Igarashi,
Hidehiko Tanaka
(University of Tokyo),
Satoshi Matsuoka
(Tokyo Institute of Technology)
Non-Photorealistic Rendering
-
Digital Facial Engraving
- Victor Ostromoukhov
(EPFL)
-
Multi-Color and Artistic Dithering
- Victor Ostromoukhov,
Roger D. Hersch
(EPFL)
-
Art-Based Rendering of Fur, Grass, and Trees
- Michael Kowalski,
Lee Markosian,
J. D. Northrup,
John Hughes
(Brown University),
Lubomir Bourdev
(Adobe Systems, Inc.),
Ronen Barzel
(Pixar Animation Studios)
-
View-Dependent Geometry
- Paul Rademacher
(University of North Carolina at Chapel Hill)