Siggraph 99 papers on the web

Page maintained by Frédo Durand Last update: May the 7th, 1999.
If you have comments, links to add, links to update, drop me an e-mail.

This file is part of my computer graphics bookmarks

Eurographics papers gathered by Jean-Marc Hasenfratz

New papers in the order in which I have found them on the net

Animation

Physically Based Motion Transformation
Zoran Popovic (Carnegie Mellon University), Andrew Witkin (Pixar Animation Studios)
Voice Puppetry
Matthew Brand (Mitsubishi Electric Research Laboratory)
Cognitive Modeling: Knowledge, Reasoning and Planning for Intelligent Characters
John Funge, Xiaoyuan Tu (Intel Corporation), Demetri Terzopoulos (University of Toronto)
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
Jehee Lee, Sung Yong Shin (Korea Advanced Institute of Science and Technology)

Modeling

Robust Mesh Watermarking
Emil Praun, Adam Finkelstein (Princeton University), Hugues Hoppe (Microsoft Research)
Interpolating Nets of Curves by Smooth Subdivision Surfaces
Adi Levin (Tel Aviv University)
ArtDefo Accurate Real Time Deformable Objects
Doug James, Dinesh K. Pai (University of British Columbia)

Perception and Lighting

A Perceptually Based Physical Error Metric for Realistic Image Synthesis
Mahesh Ramasubramanian, Sumanta N. Pattanaik, Donald P. Greenberg (Cornell University)
LCIS: A Boundary Hierarchy for Detail-Preserving Contrast Reduction
Jack Tumblin, Greg Turk (Georgia Institute of Technology)
A Practical Analytic Model for Daylight
A.J. Preetham, Peter Shirley, Brian E. Smits (University of Utah)
Diffraction Shaders
Jos Stam (Alias|Wavefront)

Fluids and Fracture

Subdivision Schemes for Fluid Flow
Henrik Weimer, Joe Warren (Rice University)
Stable Fluids
Jos Stam (Alias|Wavefront)
Computational Fluid Dynamics in a Traditional Animation Environment
Patrick Witting (DreamWorks SKG)
Graphical Modeling and Animation of Brittle Fracture
James F. O'Brien, Jessica K. Hodgins (Georgia Institute of Technology)

Efficient Lighting

Direct Illumination With Lazy Visibility Evaluation
David Hart, Philip Dutré, Donald P. Greenberg (Cornell University)
Computing Exact Shadow Irradiance Using Splines
Michael M. Stark, Elaine Cohen, Richard F. Riesenfeld (University of Utah), Tom Lyche (University of Oslo)
Reflection-Space Image Based Rendering
Brian Cabral, Marc Olano, Phil Nemec (Silicon Graphics, Inc.)
Realistic, Hardware-Accelerated Shading and Lighting
Wolfgang Heidrich, Hans-Peter Seidel (Universität Erlangen)
Tracing Ray Differentials
Homan Igehy (Stanford University)

Data Captures Inverse Modeling

A Morphable Model for the Synthesis of 3D Faces
Volker Blanz, Thomas Vetter (Max Planck Institute for Biological Cybernetics)
Creating Generative Models From Range Images
Ravi Ramamoorthi, (Stanford University), James Arvo (California Institute of Technology)
Environment Matting and Compositing
Douglas E. Zongker, Dawn M. Werner, Brian Curless, David H. Salesin (University of Washington)
Inverse Global Illumination: Recovering Reflectance Models of Real Scenes From Photographs (project page)
Yizhou Yu, Paul Debevec, Jitendra Malik, Tim Hawkins (University of California, Berkeley)

Texturing

Modeling and Rendering of Weathered Stone
Julie Dorsey, Alan Edelman, Justin Legakis, Henrik Wann Jensen, Hans Køhling Pedersen (Massachusetts Institute of Technology)
Pattern-Based Texturing Revisited
Fabrice Neyret, Marie-Paule Cani (iMAGIS)
Feline: Fast Elliptical Lines for Anisotropic Texture Mapping
Joel McCormack, Keith I. Farkas, Norman P. Jouppi, (Compaq Computer Corporation), Ronald Perry (Mitsubishi Electric Research Laboratory)

Hardware

The VolumePro Real-Time Ray-Casting System (project page)
Hanspeter Pfister, Jan Hardenbergh, Jim Knittel, Hugh Lauer, Larry Seiler (Mitsubishi Electric Research Laboratory)
Deep Compression for Streaming Texture Intensive Animations
Daniel Cohen-Or, Yair Mann, Shachar Fleishman (Tel Aviv University)
Optimization of Mesh Locality for Transparent Vertex Caching
Hugues Hoppe (Microsoft Research)
Fast Computation of Generalized Voronoi Diagrams Using Graphics Hardware
Kenneth Hoff, Tim Culver, Hohn Keyser, Ming Lin, Dinesh Manocha (University of North Carolina at Chapel Hill)

Image-Based Rendering

A Real-Time Low-Latency Hardware Light-Field Renderer
Matthew Regan, Gavin Miller, Steven Rubin, Chris Kogelnik (Interval Research Corporation)
LDI Tree: A Hierarchical Representation for Image-Based Rendering
Chun-Fa Chang, Gary Bishop, Anselmo Lastra (University of North Carolina at Chapel Hil)
Rendering with Concentric Mosaics
Heung-Yeung Shum, Li-Wei He (Microsoft Research)
Automatic Image Placement to Provide a Guaranteed Frame Rate
Daniel G. Aliaga (Bell Labs), Anselmo Lastra (University of North Carolina at Chapel Hill)

Meshes & Morphing

Implicit Fairing of Irregular Meshes Using Diffusion and Curvature Flow
Mathieu Desbrun, Mark Meyer, Peter Schröder, Al Barr (California Institute of Technology)
Multiresolution Signal Processing for Meshes
Igor Guskov (Princeton University), Wim Sweldens (Bell Labs), Peter Schröder (California Institute of Technology)
Shape Transformation Using Variational Implicit Functions
Greg Turk, James O'Brien (Georgia Institute of Technology)
Multiresolution Mesh Morphing
Aaron Lee, David Dobkin (Princeton University), Wim Sweldens (Bell Labs), Peter Schröder (California Institute of Technology)

Virtual Reality

Balancing Fusion, Image Depth and Distortion in Stereoscopic Head-Tracked Displays
Zachary Wartell, Larry Hodges, William Ribarsky (Georgia Institute of Technology)
Walking > Walking-in-Place > Flying, in Virtual Environments
Martin Usoh, Anthony Steed, Mel Slater (University College London), Kevin Arthur, Mary C. Whitton, Rui Bastos, Frederick P. Brooks, Jr. (University of North Carolina at Chapel Hill)
Real-Time Acoustic Modeling for Distributed Virtual Environments
Thomas A. Funkhouser, Patrick Min (Princeton University), Ingrid Carlbom (Bell Labs)
Creating a Live Broadcast from a Virtual Environment
Chris Greenhalgh, Steve Benford, Ian Taylor (University of Nottingham), John Bowers (Royal Institute of Technology), Graham Walker (BT Laboratories), John Wyver (Illuminations Television)

Interactive Techniques

Emancipated Pixels: Real-World Graphics in the Luminous Room
John Underkoffler, Brygg Ullmer, Hiroshi Ishii (Massachusetts Institute of Technology)
Skin: A Constructive Approach to Modeling Free-Form Shapes
Lee Markosian, Jonathan Cohen, Thomas Crulli, John Hughes (Brown University)
Six-Degrees-of-Freedom Haptic Rendering Using Voxel Sampling
William A. McNeely, Kevin D. Puterbaugh, James J. Troy (The Boeing Company)
Teddy: A Sketching Interface for 3D Freeform Design
Takeo Igarashi, Hidehiko Tanaka (University of Tokyo), Satoshi Matsuoka (Tokyo Institute of Technology)

Non-Photorealistic Rendering

Digital Facial Engraving
Victor Ostromoukhov (EPFL)
Multi-Color and Artistic Dithering
Victor Ostromoukhov, Roger D. Hersch (EPFL)
Art-Based Rendering of Fur, Grass, and Trees
Michael Kowalski, Lee Markosian, J. D. Northrup, John Hughes (Brown University), Lubomir Bourdev (Adobe Systems, Inc.), Ronen Barzel (Pixar Animation Studios)
View-Dependent Geometry
Paul Rademacher (University of North Carolina at Chapel Hill)